2 bugs found, 1 when moving employees back, some food items try to go to them while moving and get stuck on the bottom half of the screen. 2. also while moving employees back, if u do it enough times the employees start to overlap and u can no longer select the one underneath the overlapping portrait. other than that great game :D
Is there any penalty for unboxed items reaching the end of the assembly line? If not, is there any reason to use a slower conveyor speed?
I feel like the cost to hire a new employee should be based on your current number of employees. At the moment your cost to recruit goes up regardless of whether you keep employees or fire them.
It's a very good game ! But now I have only one employe that does everything because she has a 1sec cooldown lol Do you plan to had anything to the game ?
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2 bugs found, 1 when moving employees back, some food items try to go to them while moving and get stuck on the bottom half of the screen. 2. also while moving employees back, if u do it enough times the employees start to overlap and u can no longer select the one underneath the overlapping portrait. other than that great game :D
Thank you a lot, I am already working at a solution for that.
Is there any penalty for unboxed items reaching the end of the assembly line? If not, is there any reason to use a slower conveyor speed?
I feel like the cost to hire a new employee should be based on your current number of employees. At the moment your cost to recruit goes up regardless of whether you keep employees or fire them.
Right now you do not get a penalty for unboxed items, but I will change that soon. Thank you, for your suggestion.
It's a very good game ! But now I have only one employe that does everything because she has a 1sec cooldown lol
Do you plan to had anything to the game ?
Thank you for your comment, this game is still in development, that is why I am always happy to hear about suggestions to improve the game.
Being able to send people to the front of the line as well as the back would be helpful.
Alright, I will see what I can do.